How To Play
What is Siko?
- A wild and unpredictable card game where you’re trying to either play all your cards first or be the last one standing by elminating everyone else
- You use action-packed cards to attack, defend, ghost, betray, and stack effects on your friends
Game Setup
- Shuffle the deck, deal 7 cards to each player
- Place the remaining cards in a draw pile and flip one card to start the discard pile
- Whoevers birthday is next, is the player who goes first; winner of the round starts the next game
Game Objective
- Be the first to play all your cards, or be the last player standing
How A Turn Works
- On your turn, play a card that matches the color, number, or action on the discard pile
- If you can’t play anything, draw one card
- If you can play that new card, play it, otherwise your turn ends
Callouts
- When you have 1 card left, you must yell “Siko!” but if the other players catch you before you say it, you have to draw 2 cards
- When you play your last card, yell “Siko Out!”
Stacking Rules
- Same-number cards can stack, regardless of color
- Any matching action cards can stack, except Forced Draw
- Draw cards stack across different values, but only if they are equal or higher
- You can’t stack anything on top of a Siko card except another Siko and there are only 3 in the entire deck! (This card is powerful!)
Targeting Rules
When a player is hit with a Target +10 or Siko, the game continues with the next player after the player who was targeted
Elimination Rules
- Elimination: If you reach 25 or more cards, you are out of the game.
- Mercy Rejoin: The first player eliminated gets a 5-minute timer (10 minutes for larger groups) and can rejoin the game with 20 cards. This can only happen once per game
Life Saver Card: If you’re holding the Life Saver card when you get eliminated with 25 or more cards, you can instantly play it to bring yourself back into the game! Your hand is reduced to 24 cards, giving you one final shot at survival. There’s only one Life Saver card in the entire deck, and it can only be used once per game
Action Card Types
- Draw +2 / +4 / +6 / +10: The next player must draw that many cards unless they stack a draw card of equal or higher value
- Reverse Draw +4 / +10: Same as above, but the turn order flips first
- Target +10: Choose any player to draw 10 cards; play continues to the next player afterward.
- Skip: Skips the next player’s turn
- Reverse: Changes the direction of play
- Forced Draw: Declare a color, then flip cards from the draw pile until one matches. You keep all the flipped cards. Ends your turn. Only blockable by Siko or Ghosted
- Ghosted: Makes you invisible to action cards. The effect passes to the next player instead
- Skip Everyone / Go Again: Skip all players and immediately take another turn
- Swap Hands: Trade your hand with anyone at the table
- Rotate Hands 1x / 3x: Everyone passes their hand to the next person, once or three times, depending on the card
- Drop’em: Discard every card in your hand that matches this card’s color
- Freeze’em: Target any player and freeze their next turn
- Show Love: Choose a player and let them discard 4 cards of their choice
- Copy: Becomes the card on top of the pile, unless it’s a Forced Draw
- Spy: Pick 4 cards from someone’s hand to reveal
Siko Card
- Siko (Standard Mode): Declare an action on a target; the effect hits immediately and voids all cards beneath—only another Siko can stack
- Siko (Extreme Mode): Same as Standard, but the Siko card becomes the declared action and can be stacked or countered like a normal card
Need More Help?
Can this card stack on that card? Not sure what just happened? Ask our Siko ChatGPT bot, it speaks fluent chaos.
